Note: The models are vertex colored, and if your having problems importing them, then import the .obj's from the "vertexColorBake" directory.

UABEA was used because the meshes weren't scene assets and there was only one, so that was replaced several times so AssetStudioMod can export the vertex colors, because it can't with exporting .obj.
(this game alone is my worst unity ripping experience i've had so far)

Brody Foxx ripped from Yo Mama Arcade.
Ripped by Somwonere, credit not needed but appreciated.